Sep 12, 2009, 03:23 PM // 15:23 | #1 |
Pre-Searing Cadet
Join Date: Sep 2009
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Limit on Rune Placements?
I've been trying to boost my Assassins Shadow Arts attributes but it maxes out. I've got aMinor Dagger Mastery and Minor Critical Strikes on my mask, a Major Shadow Arts on my chest armor, and a Minor Critical Strikes on my arms. I tried placing a Minor Shadow Arts on my legs but my attributes weren't boosted. Is there a cap on how many runes can be used?
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Sep 12, 2009, 03:27 PM // 15:27 | #2 |
Hell's Protector
Join Date: Aug 2005
Location: Canada
Guild: Brothers Disgruntled
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Those Runes don't stack. You are getting no benefit from your extra Minor Critical Strikes, and you won't get any extra benefit from a second Shadow Arts either. The only way to increase your Shadow Arts with Runes, would be to replace your Major Shadow Arts with a Superior. (which I don't recommend).
Last edited by Quaker; Sep 12, 2009 at 03:32 PM // 15:32.. |
Sep 12, 2009, 03:29 PM // 15:29 | #3 | |
Furnace Stoker
Join Date: Jun 2005
Guild: gwpvx.com/user:dzjudz
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There are stacking and non-stacking runes. Non-stacking runes, like attribute runes, will not add up with each other (health penalties from major and superior runes will stack however). A minor and a major critical strikes runes will result in +2 critical strikes, not +3. Other runes, such as runes of attunement, will stack. For example, 2 runes of attunement will result in +4 energy. Read the wiki pages on runes for more info.
Quote:
P.S. The max you get can in any attribute by using just armor and runes is 16. You get to 12 by using attribute points. Then you get +1 from a head piece of that attribute, and +3 from a superior rune of that attribute, resulting in 12+1+3=16. A smart thing to do is to equip a headpiece of a certain attribute with a rune of the same attribute. That way, you can easily swap builds and associated attributes by swapping headpieces with different attributes. For instance, for a permasin build you would wear a shadow arts headpiece with a superior rune of shadow arts, and for general play you can change to a dagger mastery headpiece with a minor rune of dagger mastery. Last edited by Dzjudz; Sep 12, 2009 at 03:40 PM // 15:40.. |
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Sep 12, 2009, 07:28 PM // 19:28 | #4 |
Desert Nomad
Join Date: Jan 2008
Profession: Mo/
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Might as well mention that Superior runes are good when you want to keep up Maintained Enchantments. Switch to a headset with a superior rune, cast the maintained enchantments, and switch back to headgear with minor runes. Now you get best of both worlds: Boosted attributes and maximum health.
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Sep 12, 2009, 10:22 PM // 22:22 | #5 |
Banned
Join Date: Sep 2007
Location: Undercity
Guild: 泰瑞亚联盟
Profession: E/
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^^^
not recommented for lazy players though, it can get tiring, and sometimes unnessecary |
Sep 12, 2009, 10:22 PM // 22:22 | #6 |
Pre-Searing Cadet
Join Date: Sep 2009
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Thanks guys. I finished Factions with my character the way it is. I should've mentioned that the Critical Strike on my mask is Stacking. So the minor Critical Strike actually works. I might be wrong though. But either way it shows up at 2 on my attributes some how. I guess I gotta play get a second armor for what i want to do then.
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Sep 12, 2009, 10:25 PM // 22:25 | #7 | |
Furnace Stoker
Join Date: Jun 2005
Guild: gwpvx.com/user:dzjudz
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Quote:
I'm a bit confused though. In your first post you say you have minor dagger mastery and minor critical strikes on your mask. Since you can't have two runes on one armor piece, I'm assuming you have a critical strikes mask, which always gives +1 critical strike no matter which rune you put on it, and you put a minor dagger mastery rune on it, so it gives +1 critical strikes and +1 dagger mastery. This is indeed the case as you say you have +2 critical strikes total and you say the one on your mask is stacking. Last edited by Dzjudz; Sep 12, 2009 at 10:28 PM // 22:28.. |
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